Pixel City, procedurally generated city
A super interesting read about the development of this completely generated 3D cityscape (video) in about 50 hours of work:
- The goal is to make a nighttime cityscape that is mostly made of lights and suggestions rather than real detail.
- The city will be entirely procedurally generated. That is, the program will contain no art assets. No textures. No models. Everything must be built from scratch at startup.
(via dailymeh)